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@ -34,6 +34,13 @@ EXPORT_LIB PCSX2Ipc *pcsx2ipc_new(); |
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*/ |
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EXPORT_LIB void pcsx2ipc_initialize_batch(PCSX2Ipc *v); |
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/** |
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* This function frees datastream whose ownership was passed down to you. @n |
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* This is just a fancy wrapper around delete[] that is easier to use through |
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* FFI. |
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*/ |
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EXPORT_LIB void pcsx2ipc_free_datastream(char *data); |
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/** |
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* In contrast to the C++ library this returns a handle to a struct. @n |
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* This requires you to free handles by yourself, see |
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@ -70,7 +77,7 @@ EXPORT_LIB char *pcsx2ipc_version(PCSX2Ipc *v, bool batch); |
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/** |
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* @see PCSX2Ipc::Status |
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*/ |
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EXPORT_LIB PCSX2Ipc::EmuStatus pcsx2ipc_status(PCSX2Ipc* v, bool batch); |
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EXPORT_LIB PCSX2Ipc::EmuStatus pcsx2ipc_status(PCSX2Ipc *v, bool batch); |
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/** |
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* @see PCSX2Ipc::GetGameTitle |
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@ -90,7 +97,7 @@ EXPORT_LIB char *pcsx2ipc_getgameuuid(PCSX2Ipc *v, bool batch); |
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/** |
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* @see PCSX2Ipc::GetGameVersion |
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*/ |
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EXPORT_LIB char* pcsx2ipc_getgameversion(PCSX2Ipc* v, bool batch); |
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EXPORT_LIB char *pcsx2ipc_getgameversion(PCSX2Ipc *v, bool batch); |
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/** |
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* @see PCSX2Ipc::SaveState |
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