Protocol for Instrumentation of Emulators
25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
Gauvain Roussel-Tarbouriech 8eda811948
slot: setting main slot
3 hafta önce
bindings rpcs3: init 3 hafta önce
src slot: setting main slot 3 hafta önce
standard standard: finalizing the draft 3 hafta önce
utils implement msgversion 9 ay önce
.clang-format formatting, the return 10 ay önce
.gitignore rust bindings 10 ay önce
Doxyfile docs: update them, merge PCSX2 initializers into one 3 hafta önce
Jenkinsfile argh 10 ay önce
LICENSE better tests, headless tests, idk man bunch of stuff 10 ay önce readme: mention the standard 3 hafta önce better tests, headless tests, idk man bunch of stuff 10 ay önce
gcovr.cfg naming: initial switch to pine 3 hafta önce vle: slowly getting the first implementation working 3 hafta önce

PINE Reference Implementation

build tests coverage

PINE (Protocol for Instrumentation of Emulators) is an IPC protocol designed for embedded devices emulators, specifically video game emulators.
It has a small common subset of operations and additions that are platform specific. No obligation is given to implement the common operations although it is highly encouraged to aid in cross-compatibility of the protocol. You'll find in this repository the protocol standard(currently as a draft) along with the reference client implementation. The reference server implementation can be found in the PCSX2 project.

The reference implementation you'll find here is written in C++, although bindings in popular languages are available.

A small C++ client example is provided along with the API. It can be compiled by executing the command meson build && cd build && ninja in the folder "example" that is included in the releases.
If you want to run the tests you'll have to do meson build && cd build && meson test. This will require you to set environment variables to correctly startup the emulator(s). Refer to src/tests.cpp to see which ones.

Meson and ninja ARE portable across OSes as-is and shouldn't require any tinkering. Please refer to the meson documentation if you really want to use another generator, say, Visual Studio, instead of ninja.

On Doxygen you can find the documentation of the C++ API [here](@ref PINE).
The C API is documented [here](@ref bindings/c/c_ffi.h) and is probably what you want to read if you use language bindings.

Have fun!
-Gauvain "GovanifY" Roussel-Tarbouriech, 2020